OBJECT CLASS Explosives 12 STATE static EVENT GO (ticking, -) BEGIN 0 0 END STATE ticking EVENT DAMAGE (static, ExplosiveGoOff) BEGIN 0 TRIGGER ticksound 0 0 0 0 0 0 0 0 0 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0 0 TRIGGER ExplosiveGoOff 0 END DAMAGETRIGGERS 99 ENDOBJECT OBJECT CLASS Gate 320 STATE closed EVENT GO (opening, openeningsound1) EVENT DAMAGE (destroyed, -) BEGIN 0 END STATE opening EVENT DAMAGE (destroyed, -) BEGIN (0) 1 (1) 2 (2) 3 (3) 4 GOTO open END STATE open EVENT DAMAGE (destroyed, -) EVENT STOP (closing, closingsound1) BEGIN 4 END STATE closing EVENT DAMAGE (destroyed, -) EVENT GO (opening, -) BEGIN 3 2 1 0 GOTO closed END STATE destroyed BEGIN 5 END DAMAGETRIGGERS 1 ENDOBJECT OBJECT CLASS Gate 321 STATE closed EVENT GO (opening, openeningsound1) EVENT DAMAGE (destroyed, -) BEGIN 0 END STATE opening EVENT DAMAGE (destroyed, -) BEGIN (0) 1 (1) 2 (2) 3 (3) 4 GOTO open END STATE open EVENT DAMAGE (destroyed, -) EVENT STOP (closing, closingsound1) BEGIN 4 END STATE closing EVENT DAMAGE (destroyed, -) EVENT GO (opening, openeningsound1) BEGIN 3 2 1 0 GOTO closed END STATE destroyed BEGIN 5 END DAMAGETRIGGERS 1 ENDOBJECT OBJECT CLASS Rock 155 STATE uncollapsed EVENT GO (collapsing, gocollapse) EVENT DAMAGE (collapsing, gocollapse) BEGIN 0 END STATE collapsing BEGIN 0 TRIGGER BlowSmoke 0 0 1 TRIGGER BlowSmoke 1 1 2 TRIGGER BlowSmoke 2 2 3 TRIGGER BlowSmoke 3 3 4 TRIGGER BlowSmoke 4 4 END DAMAGETRIGGERS 1 ENDOBJECT OBJECT CLASS Rock 165 STATE uncollapsed EVENT GO (collapsing, gocollapse) EVENT DAMAGE (collapsing, gocollapse) BEGIN 0 END STATE collapsing BEGIN 0 TRIGGER BlowSmoke 0 0 1 TRIGGER BlowSmoke 1 1 2 TRIGGER BlowSmoke 2 2 3 TRIGGER BlowSmoke 3 3 4 TRIGGER BlowSmoke 4 4 END DAMAGETRIGGERS 1 ENDOBJECT OBJECT CLASS Rock 175 STATE uncollapsed EVENT GO (collapsing, gocollapse) EVENT DAMAGE (collapsing, gocollapse) BEGIN 0 END STATE collapsing BEGIN 0 TRIGGER BlowSmoke 0 0 1 TRIGGER BlowSmoke 1 1 2 TRIGGER BlowSmoke 2 2 3 TRIGGER BlowSmoke 3 3 4 TRIGGER BlowSmoke 4 4 END DAMAGETRIGGERS 1 ENDOBJECT